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create: kombio

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

article: Kombio · changes

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+# Kombio
+
+Kombio is a game about speed, memory, and deception.
+It can be played with either a standard deck of 52 cards or a [special deck](https://kombio.cards/) designed for the game.
+
+Shuffle the deck and deal each player four cards face down.
+Without looking players arrange their cards into a 2x2 grid in front of them.
+The remaining cards are placed face down in the center of the table.
+
+When all players are ready there is a chance for everyone to view the two cards closest to them in their hand.
+This is the last time players may view their own cards without using a power card.
+
+Play begins either left of the dealer or with the winner of the last round.
+The first player turns over the top card of the draw pile and places it face up in the center of the table.
+
+On a player's turn they may take the top card from either the face up discard pile or the face down draw pile.
+One card in the players hand must be replaced with the card which was taken.
+There is one, and only one, exception to this rule: if a player draws an action card from the face-down draw pile they may use its power by placing it in the face-up discard pile.
+
+Play continues until a player, on their turn, declares “Kombio!” – indicating that they believe they have the lowest value hand.
+At this time all other players get one last chance to play.
+After a player declares “Kombio!” their hand is locked – it cannot be altered by other players and the caller cannot slap cards from their own hand.
+They may, however, slap cards from other players hands.
+
+**Slapping**
+
+When a card is discarded through normal play it becomes available for slapping.
+Any player can grab a matching card from the table and slap it onto the discard pile.
+Of course it is up to the player to be sure that the card they are slapping is a match.
+If it is not a match there are penalties to pay!
+
+A successful slap always reduces the number of cards in the slapper's hand.
+When the card came from another player's hand the slapper may choose one of their own card to replace the one which was slapped.
+
+Slapping is an asynchronous action in Kombio.
+Anyone may do it at any time and it does not affect the order of play.
+
+# Penalties
+
+When playing strictly penalize actions which reveal information or interfere with the ability to capitalize on information.
+You may find additional behaviour to penalize, depending on the strength of your relationships with the other players.
+
+Error | Penalty
+---|---
+Peeking at your own card | Your hand is increased by the top card from the draw pile.
+Revealing someone else's card | Top card of the face up discard pile either replaces a card in the victim's hand or is added to the offender's hand. If the victim takes the card themselves then the card it replaces is added to the offender's hand.
+Declaring an action card before placing it | Your hand is increased by the top card from the draw pile.
+
+# Decks
+
+Distribution of card values in the deck makes a big difference in Kombio gameplay.
+For instance having too few action cards removes agency from the players,
+and having too many low-value cards takes away the fun of fighting over that special card everyone is eyeing.
+
+Including the zero and negative one cards is an important aspect of Kombio as it allows players to camoflage their low-value hand.
+
+## Kombio Deck
+
+**Distribution**
+Card values range from -1 to 14.
+There are five cards of each value, save the following exceptions:
+- -1 and 0 have three cards each.
+- 13 and 14 have two cards each.
+
+**Actions**
+- 7 and 8: view a card in your hand
+- 9 and 10: view a card in another player's hand
+- 11 and 12: do a blind swap of any two cards on the table
+- 13: look at one card on the table and, if desired, swap it with any other card on the table
+- 14: look at any two cards on the table and, if desired, swap them
+
+## Standard Playing Cards
+
+When I play Kombio with a standard deck of 52 cards I use the following values:
+
+** Values**
+- Red Aces: -1
+- Red Kings: 0
+- Black Aces: 1
+
+**Actions**
+- 6 and 7: view a card in your hand
+- 8 and 9: view a card in another player's hand
+- Jacks and 10s: do a blind swap of any two cards on the table
+- Queens: look at any one card on the table and, if desired, swap it with any other card on the table
+- Black Kings: look at any two cards on the table and, if desired, swap them